![]() ![]() The first DLC, The Crimson Court, released on 19th of June 2017. Necromancer has a nice collection of weaknesses and no real strengths.Welcome to the official subreddit for the games Darkest Dungeon 1 & 2!ĭarkest Dungeon is available for PC, Mac, Linux, PS4, PSVita, iPad and Nintendo Switch! I usually just ignore it while continuing to focus Necromancer, or maybe stun it once. His only actually scary summon is the giant skelly and you can either kill it, suck up its damage, or stun it on alternate rounds. He's actually a pretty weak boss and weak to almost any kind of team including the Usual Suspects team you start out with. He's also both unholy and eldritch, so if you're into buffing anti-eldritch quirks, you can use those on him too, or even combine them with the bonuses characters like CRU/VES get against Unholy. Otherwise the comp i'd recommend is Plague Doctor - Vestal - Bounty Hunter - Crusaderĭespite being Unholy type, Necromancer is actually just as weak to bleed as he is to blight. It is best to also consider taking any mark hero such bounty hunter or arbalest. So either taking a Shieldbreaker (DLC) or vanilla plague doctor is highly recommended. Originally posted by Ajax Thy Knight:I'd suggest taking dot heroes, obviously seeing as its necromancer blight is your best bet for both the DoT and the utility during thje fight seeing as their undead. ![]() Have your party set up to deal with the boss as opposed to trying to outlast themĤ4 turns on a boss is an insane number, set yourself a goal of between 5 - 8 since you know how he works now and you can improve from thereĪlso, out of curiosity, what trinkets did they have, since the campaign is still early on and they aren't likely to have super strong ones? Try heroes such as Arb, PD, HWM, BH, GR who do good damage Its fine in theory, but it leaves 3 mobs to do whatever they want without ending the fight quickly so they make the Vestal need to heal more, crit which leads to stress and keep the boss at the back where you lacked damage. What I think was the biggest flaw with your party was that it lacked the damage to deal with the boss/mobs since you had two heroes using only support skills and had the Occ using his pull to set up the Crusader for a good hit. Stuns are busted as ♥♥♥♥, so if you take a Vestal and a Plague Doctor you can stun the mobs/boss so they can't do anything (PD also pairs well with GR's) I would suggest bringing a party that either has very good backline damage Occ with and Arb/Musk so you can hit the boss while he's behind the mobs, or bringing a team with good frontline damage BH, GR, Cru's etc so you can kill the mobs when they spawn and keep the Necromancer in the front Your strategy made a bit of sense, but wasn't very good in practice, no offence. Jester is nice for giving stress relief to your dudes and finale is (only) a good skill in boss fights, so if you can get used to the fight for a bit you can use it as a nice finisher if you pair it with dirk stab/finale I'm assuming the boss should not have to take that long to beat, so for future reference, how did I mess up so terribly? Was my party composition trash for this fight? Did I just need to be stronger? Or is this fight supposed to be a really long one?Īny advice on how to handle this fight better on possible future playthroughs would be appreciated.Īs a general rule of thumb, you don't need a Vestal and an Occultist in the same team, but you can if you want. This was my best team, but the fight was still awful and not even just from a difficulty perspective, the fight stopped being fun around the 20th round by which point every turn was exactly the same, Vestal group heals, Jester stress heals, Occultist pulls the boss in / heals, Crusader hits him. The fight lasted 44 rounds in total, and by the end everyone had nearly died of heart attack despite my Jester's stress healing my Vestal and Crusader were Masochistic, and my Jester and Occultist were Abusive. I had a Crusader, Occultist, Jester, and Vestal, all with up-to-date equipment and abilities with good trinkets (at least, I think they're good). I'm on radiant difficulty, but the Necromancer Lord fight seemed to take way too long, and be way to difficult for a champion/legend level party. It's my first time playing through the game, after buying it a few days ago. ![]()
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